The use of the word ‘phobia’ to describe a dislike, intolerance or hatred towards gender and sexual minorities may be misleading, in that it suggests that these feelings are irrational. Similarly, the term ‘cissexism’ may be used instead of ‘transphobia’. The word ‘homophobia’ has largely been replaced by the more accurate term ‘heterosexism’ ( Hill, 2016). However, it is acknowledged that these terms are difficult to conceptualise and there is contention within academia as to the accuracy of these terms when describing discrimination and violence targeting LGBTQ communities. The terms ‘phobia’ and ‘phobic’ are used throughout this chapter in relation to gender and sexual minorities. This chapter will argue that these stereotypes presented within gameplay are harmful for LGBTQ communities in the ‘real world’ in which discrimination and violence targeting these communities is a very real, lived issue ( Home Office, 2018).
#Grand fuck auto series
This chapter will explore the ways in which LGBTQ communities are represented within the GTA games series and identify some of the key stereotypes that are invoked within gameplay for comedic or satirical effect. GTA V was the third best-selling game in the United Kingdom in 2017, four years after its initial release date ( Dring, 2018). The Grand Theft Auto series is arguably one of the most popular game series of all time, with GTA V ( Rockstar Games, 2013) being the most profitable entertainment product, producing more profit than other games, music and film franchises including Star Wars ( Batchelor, 2018). The motivations for gaming are varied ( Kircaburun, Jonason, & Griffiths, 2018). With the rise of the Internet, and the opportunities this opened up for participatory, co-operative online play, gaming is firmly established within society as a key form of entertainment. Undeniably, the gaming industry is hugely popular ( Bernal-Merino, 2015) and millions of people engage in gaming on a daily basis ( Madigan, 2016). Whilst issues of diversity and equality span a number of different identity characteristics, this chapter will be focusing solely upon issues of gender and sexuality within games. Although there has been growing levels of visibility of LGBTQ communities within a number of different social spheres, it is important to interrogate the accuracy of the representations and identify harmful stereotypes which are perpetuated through mass media forms. These protests signify a social climate which seeks to roll back equality and diversity initiatives and render minority groups invisible. Protests across the United Kingdom, but primarily concentrated within Birmingham have focused on censoring LGBT visibility within education ( Colliver, 2018). However, representation and visibility of lesbian, gay, bisexual, transgender and queer (LGBTQ) communities is currently being contested within the United Kingdom. This has coincided with a rise in legal and civil protections, and a greater societal awareness of minority groups within the United Kingdom. In recent years, there have been increasing demands for visibility and representation of minority groups within the entertainment industry.
#Grand fuck auto full
The full terms of this licence may be seen at Anyone may reproduce, distribute, translate and create derivative works of this work (for both commercial and non-commercial purposes), subject to full attribution to the original publication and authors.
![grand fuck auto grand fuck auto](https://pinkgames.top/upload/grandfuckauto/box-grand-fuck-auto.jpg)
This work is published under the Creative Commons Attribution (CC BY 4.0) licence.
![grand fuck auto grand fuck auto](https://i.pinimg.com/736x/58/e1/e2/58e1e289ada318e16a76f3163bb7c5e0.jpg)
#Grand fuck auto license
The full terms of this licence may be seen at License